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- | In any complex | + | Unity is a very complex |
+ | |||
+ | This wiki is a place for that research. It's a place you can look //before// you start your dive into the engine' | ||
+ | |||
+ | ==== Usage Tips: ==== | ||
+ | * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | ||
+ | * You can subscribe to a page to receive email updates.((note: | ||
+ | * This wiki documents // | ||
- | This wiki is a place for that research. It's a place you can look *before* you start your dive into the engine' | ||
==== Contributing: | ==== Contributing: | ||
- | The goal of this wiki is not to be a replacement for the Unity Documentation. Rather, it should | + | To encourage contribution, pages can be edited **anonymously**: |
- | Pages should be largely a collection of short-form facts and explanations. Guides and tutorials are better suited for blog posts, not the Uninomicon. Pages should be easy to skim when you are researching a problem. | + | ---- |
- | Any page can be edited by clicking the buttons on the right-hand side of the page. When contributing, | + | ===== Selected Pages ===== |
- | ==== Usage Tips: ==== | + | * [[scenemanager|]] |
- | * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | + | * [[library|]] |
- | * You can subscribe to a page to receive email updates, or by RSS. | + | * [[globalobjectid|]] |
+ | * [[runtimeinitializeonload|]] | ||
+ | * [[playerloop|]] | ||
+ | * [[physicscallbacks|]] | ||
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