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* Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | ||
* You can subscribe to a page to receive email updates.((note: | * You can subscribe to a page to receive email updates.((note: | ||
- | * This wiki documents // | + | * This wiki documents // |
==== Contributing: | ==== Contributing: | ||
- | To encourage contribution, | + | To encourage contribution, |
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* [[scenemanager|]] | * [[scenemanager|]] | ||
- | * [[physicscallbacks|]] | ||
- | * [[runtimeinitializeonload|]] | ||
- | * [[playerloop|]] | ||
* [[library|]] | * [[library|]] | ||
* [[globalobjectid|]] | * [[globalobjectid|]] | ||
+ | * [[runtimeinitializeonload|]] | ||
+ | * [[playerloop|]] | ||
+ | * [[physicscallbacks|]] | ||
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