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- | Test | + | ====== The Uninomicon ====== |
+ | |||
+ | // | ||
+ | |||
+ | Unity is a very complex beast, and much of its behavior is undocumented. While this is often for good reason((too unstable, too experimental, | ||
+ | |||
+ | This wiki is a place for that research. It's a place you can look //before// you start your dive into the engine' | ||
+ | |||
+ | ==== Usage Tips: ==== | ||
+ | * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | ||
+ | * You can subscribe to a page to receive email updates.((note: | ||
+ | * This wiki documents // | ||
+ | |||
+ | |||
+ | ==== Contributing: | ||
+ | To encourage contribution, | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Selected Pages ===== | ||
+ | |||
+ | * [[scenemanager|]] | ||
+ | * [[library|]] | ||
+ | * [[globalobjectid|]] | ||
+ | * [[runtimeinitializeonload|]] | ||
+ | * [[playerloop|]] | ||
+ | * [[physicscallbacks|]] | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Table Of Contents ===== | ||
+ | |||
+ | ([[https:// | ||
+ | |||
+ | {{nsindex nons}} | ||
+ |
start.1612571379.txt.gz · Last modified: 2025/01/15 04:35 (external edit)