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// | // | ||
- | Unity is a very complex beast, and much of it is too unstable to be documented. While this is often for good reason, many of us still find ourselves doing research into the precise operation of Unity' | + | Unity is a very complex beast, and much of its behavior |
- | This wiki is a place for that research. It's a place you can look *before* you start your dive into the engine' | + | This wiki is a place for that research. It's a place you can look //before// you start your dive into the engine' |
==== Usage Tips: ==== | ==== Usage Tips: ==== | ||
* Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | ||
- | * You can subscribe to a page to receive email updates, or by RSS. | + | * You can subscribe to a page to receive email updates.((note: you'll need an account)) |
+ | * This wiki documents // | ||
==== Contributing: | ==== Contributing: | ||
- | The goal of this wiki is not to be a replacement for the Unity Documentation; | + | To encourage contribution, |
- | Any page can be edited by clicking the buttons on the right-hand side of the page. When contributing, | + | ---- |
+ | |||
+ | ===== Selected Pages ===== | ||
+ | |||
+ | * [[scenemanager|]] | ||
+ | * [[library|]] | ||
+ | * [[globalobjectid|]] | ||
+ | * [[runtimeinitializeonload|]] | ||
+ | * [[playerloop|]] | ||
+ | * [[physicscallbacks|]] | ||
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start.1619643083.txt.gz · Last modified: 2025/01/15 04:35 (external edit)