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start [2021/04/28 20:54] – 73.95.178.156 | start [2025/01/19 04:20] (current) – uninomiconadmin | ||
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// | // | ||
- | Unity is a very complex beast, and much of its behavior is undocumented. While this is often for good reason((too unstable, too experimental, | + | Unity is a very complex beast, and much of its behavior is undocumented. While this is often for good reason((too unstable, too experimental, |
- | This wiki is a place for that research. It's a place you can look *before* you start your dive into the engine' | + | This wiki is a place for that research. It's a place you can look //before// you start your dive into the engine' |
==== Usage Tips: ==== | ==== Usage Tips: ==== | ||
* Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]])) | ||
- | * You can subscribe to a page to receive email updates, or by RSS. | + | * You can subscribe to a page to receive email updates.((note: you'll need an account)) |
+ | * This wiki documents // | ||
==== Contributing: | ==== Contributing: | ||
- | The goal of this wiki is not to be a replacement for the Unity Documentation; | + | To encourage contribution, pages can be edited |
- | + | ||
- | Any page can be edited | + | |
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===== Selected Pages ===== | ===== Selected Pages ===== | ||
+ | * [[scenemanager|]] | ||
+ | * [[library|]] | ||
* [[globalobjectid|]] | * [[globalobjectid|]] | ||
+ | * [[runtimeinitializeonload|]] | ||
+ | * [[playerloop|]] | ||
* [[physicscallbacks|]] | * [[physicscallbacks|]] | ||
- | * [[playerloop|]] | ||
- | * [[scenemanager|]] | ||
- | * [[runtimeinitializeonload|]] | ||
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start.1619643251.txt.gz · Last modified: 2025/01/15 04:35 (external edit)