Uninomicon

Documenting the dark corners of the Unity Engine.

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start [2021/04/29 16:29]
uninomiconadmin
start [2021/05/01 16:38] (current)
uninomiconadmin
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 ==== Usage Tips: ==== ==== Usage Tips: ====
   * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]]))   * Most pages are named after their Unity C# counter-parts.((ie. If you want to know how Unity handles scene loading, go to [[SceneManager]]))
-  * You can subscribe to a page to receive email updates, or by RSS.+  * You can subscribe to a page to receive email updates.((note: you'll need an account)) 
 +  * This wiki documents //unstable// features. "Here be dragons" 
  
  
 ==== Contributing: ==== ==== Contributing: ====
-Pages can be edited quickly and anonymously: just click on the buttons on the right-hand side of the page. When contributing, please keep in mind the overall readability of the pageand add headers/organization as necessary.+To encourage contribution, pages can be edited **anonymously**: just click on the buttons on the right-hand side of the page((note: the home page cannot be edited)). When contributing, please read the [[wiki:contributing|Contributor Guide]]so that I don't have to edit your submission.
  
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 ===== Selected Pages ===== ===== Selected Pages =====
  
-  * [[globalobjectid|]] 
-  * [[physicscallbacks|]] 
-  * [[playerloop|]] 
   * [[scenemanager|]]   * [[scenemanager|]]
 +  * [[library|]]
 +  * [[globalobjectid|]]
   * [[runtimeinitializeonload|]]   * [[runtimeinitializeonload|]]
 +  * [[playerloop|]] 
 +  * [[physicscallbacks|]]
  
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start.1619713751.txt.gz · Last modified: 2021/04/29 16:29 by uninomiconadmin