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static_batching

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static_batching [2021/12/13 19:18]
uninomiconadmin old revision restored (2021/12/11 21:47)
static_batching [2021/12/13 19:18] (current)
uninomiconadmin
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 On the GPU you should have a ''UnityPerDraw'' cbuffer with ''float4 unity_DynamicLightmapST'' in it, and it will be filled with custom data. ((This CBuffer is already present in standard shaders of existing RPs.)) On the GPU you should have a ''UnityPerDraw'' cbuffer with ''float4 unity_DynamicLightmapST'' in it, and it will be filled with custom data. ((This CBuffer is already present in standard shaders of existing RPs.))
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-Note that the "drawingSettings" part is  
static_batching.txt ยท Last modified: 2021/12/13 19:18 by uninomiconadmin