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texture2d [2021/12/11 20:10] guycalledfrank created |
texture2d [2021/12/11 20:12] guycalledfrank |
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This way it is possible to create textures with a limited number of mipmaps, and it can be useful for large atlases to prevent leaking. | This way it is possible to create textures with a limited number of mipmaps, and it can be useful for large atlases to prevent leaking. | ||
+ | It is unclear in which version this constructor first appeared, but it doesn' |