unity_build_information_detection
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unity_build_information_detection [2021/12/25 00:38] – created archo | unity_build_information_detection [2025/07/16 14:50] (current) – old revision restored (2025/07/03 08:06) klea | ||
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- | ====== Unity build information detection | + | ====== |
- | For determining what's used in shipped games (e.g. if you want to check that your extension | + | It can be useful to inspect information from built Unity players. This can be helpful |
+ | |||
+ | ===== High Level ===== | ||
* [Android] .xapk/ | * [Android] .xapk/ | ||
- | * headers can be inspected with any hex editor | + | * Unity asset file headers can be inspected with any hex editor((Even Notepad works, although only for files <500KB. Notepad may struggle to open bigger files.)) |
- | ===== Unity version | + | ===== Unity Version |
- | * in '' | + | Find this information |
- | * in resource file headers, for example: | + | * '' |
+ | * resource file headers, for example: | ||
* '' | * '' | ||
* '' | * '' | ||
Line 15: | Line 18: | ||
* '' | * '' | ||
* files with 32 characters long names using hexadecimal characters [0-9a-f] | * files with 32 characters long names using hexadecimal characters [0-9a-f] | ||
- | * [Android, since 2017.4] '' | + | * [Android]((since 2017.4)) '' |
* [Windows] ''< | * [Windows] ''< | ||
* [Windows] '' | * [Windows] '' | ||
- | ===== Used assemblies | + | ===== Used Assemblies |
- | (methods | + | These methods work even with IL2CPP builds. |
- | * [recent versions] | + | * '' |
- | * search | + | * Search |
Use cases: | Use cases: | ||
- | * can determine URP usage by looking for '' | + | * We can determine URP usage by looking for '' |
- | ===== Various | + | ===== Notes ===== |
- | * In non-IL2CPP builds, all code that made it into a build is also available to the end user and can be viewed with various | + | * In non-IL2CPP((ie. Mono)) |
* '' | * '' |
unity_build_information_detection.1640392730.txt.gz · Last modified: 2025/01/15 04:35 (external edit)