unity_build_information_detection
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| - | ====== Unity build information detection ====== | + | There is a special place in my heart for second-chance romance stories. Searching an archive of romance specifically |
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| - | For determining what's used in shipped games (e.g. if you want to check that your extension DLL/ | + | |
| - | + | ||
| - | * [Android] .xapk/ | + | |
| - | * headers can be inspected with any hex editor or often even Notepad (most <500KB files only, Notepad may struggle to open bigger files) | + | |
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| - | ===== Unity version ===== | + | |
| - | + | ||
| - | * in '' | + | |
| - | * in resource file headers, | + | |
| - | * '' | + | |
| - | * '' | + | |
| - | * '' | + | |
| - | * '' | + | |
| - | * files with 32 characters long names using hexadecimal characters [0-9a-f] | + | |
| - | * [Android, since 2017.4] '' | + | |
| - | * [Windows] ''< | + | |
| - | * [Windows] '' | + | |
| - | + | ||
| - | ===== Used assemblies ==== | + | |
| - | (methods that work even with IL2CPP builds) | + | |
| - | + | ||
| - | * [recent versions] '' | + | |
| - | * search | + | |
| - | + | ||
| - | Use cases: | + | |
| - | + | ||
| - | * can determine URP usage by looking for '' | + | |
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| - | ===== Various ===== | + | |
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| - | * In non-IL2CPP builds, all code that made it into a build is also available to the end user and can be viewed with various tools (e.g. dnSpy for .dll files) relatively easily. Obfuscation can partially mitigate it, however | + | |
| - | * '' | + | |
unity_build_information_detection.1640392730.txt.gz · Last modified: 2025/01/15 04:35 (external edit)