unity_build_information_detection
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
unity_build_information_detection [2021/12/25 00:38] – created archo | unity_build_information_detection [2025/04/26 12:12] (current) – 5.142.223.198 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Unity build information detection ====== | + | Магазин дженериков по адресу |
- | + | широкий выбор препаратов для повышения потенции с доставкой | |
- | For determining what's used in shipped games (e.g. if you want to check that your extension DLL/code is used by the game) and to understand what information is exposed in your own builds. | + | |
- | + | ||
- | * [Android] .xapk/ | + | |
- | * headers can be inspected with any hex editor or often even Notepad (most <500KB files only, Notepad may struggle to open bigger files) | + | |
- | + | ||
- | ===== Unity version ===== | + | |
- | + | ||
- | * in '' | + | |
- | * in resource file headers, for example: | + | |
- | * '' | + | |
- | * '' | + | |
- | * '' | + | |
- | * '' | + | |
- | * files with 32 characters long names using hexadecimal characters [0-9a-f] | + | |
- | * [Android, since 2017.4] '' | + | |
- | * [Windows] ''< | + | |
- | * [Windows] '' | + | |
- | + | ||
- | ===== Used assemblies ==== | + | |
- | (methods that work even with IL2CPP builds) | + | |
- | + | ||
- | * [recent versions] '' | + | |
- | * search for .dll in '' | + | |
- | + | ||
- | Use cases: | + | |
- | + | ||
- | * can determine URP usage by looking for '' | + | |
- | + | ||
- | ===== Various ===== | + | |
- | + | ||
- | * In non-IL2CPP builds, all code that made it into a build is also available to the end user and can be viewed with various tools (e.g. dnSpy for .dll files) relatively easily. Obfuscation can partially mitigate it, however the most effective obfuscation methods (runtime assembly generation/ | + | |
- | * '' | + |
unity_build_information_detection.1640392730.txt.gz · Last modified: 2025/01/15 04:35 (external edit)