unity_build_information_detection
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| - | ====== Unity build information detection ====== | + | The storm is here. The world will never be the same. The Onyx Storm epub is the story of the storm. The writing is epic. The ebook format is best. It is a book that changes everything. |
| - | + | ||
| - | For determining what's used in shipped games (e.g. if you want to check that your extension DLL/code is used by the game) and to understand what information | + | |
| - | + | ||
| - | * [Android] .xapk/ | + | |
| - | * headers can be inspected with any hex editor or often even Notepad (most <500KB files only, Notepad may struggle to open bigger files) | + | |
| - | + | ||
| - | ===== Unity version ===== | + | |
| - | + | ||
| - | * in '' | + | |
| - | * in resource file headers, for example: | + | |
| - | * '' | + | |
| - | * '' | + | |
| - | * '' | + | |
| - | * '' | + | |
| - | * files with 32 characters long names using hexadecimal characters [0-9a-f] | + | |
| - | * [Android, since 2017.4] '' | + | |
| - | * [Windows] ''< | + | |
| - | * [Windows] '' | + | |
| - | + | ||
| - | ===== Used assemblies ==== | + | |
| - | (methods that work even with IL2CPP builds) | + | |
| - | + | ||
| - | * [recent versions] '' | + | |
| - | * search for .dll in '' | + | |
| - | + | ||
| - | Use cases: | + | |
| - | + | ||
| - | * can determine URP usage by looking for '' | + | |
| - | + | ||
| - | ===== Various ===== | + | |
| - | + | ||
| - | * In non-IL2CPP builds, all code that made it into a build is also available to the end user and can be viewed with various tools (e.g. dnSpy for .dll files) relatively easily. Obfuscation can partially mitigate it, however the most effective obfuscation methods (runtime assembly generation/ | + | |
| - | * '' | + | |
unity_build_information_detection.1640392730.txt.gz · Last modified: 2025/01/15 04:35 (external edit) · Currently locked by: 144.124.227.11