unity_build_information_detection
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- | ====== Inspecting Information from Built Unity Players ====== | + | Магазин дженериков по адресу |
- | + | широкий выбор препаратов для повышения потенции с доставкой | |
- | It can be useful to inspect information from built Unity players((e.g. to check whether a certain DLL is used by the game)). | + | |
- | + | ||
- | ===== High Level ===== | + | |
- | + | ||
- | * [Android] .xapk/ | + | |
- | * Unity asset file headers headers can be inspected with any hex editor((Even Notepad works, although only for files <500KB. Notepad may struggle to open bigger files.)) | + | |
- | + | ||
- | ===== Unity Version ===== | + | |
- | + | ||
- | Find this information in: | + | |
- | * '' | + | |
- | * resource file headers, for example: | + | |
- | * '' | + | |
- | * '' | + | |
- | * '' | + | |
- | * '' | + | |
- | * files with 32 characters long names using hexadecimal characters [0-9a-f] | + | |
- | * [Android]((since 2017.4)) '' | + | |
- | * [Windows] ''< | + | |
- | * [Windows] '' | + | |
- | + | ||
- | ===== Used Assemblies ==== | + | |
- | These methods work even with IL2CPP builds. | + | |
- | + | ||
- | * '' | + | |
- | * Search for '' | + | |
- | + | ||
- | Use cases: | + | |
- | + | ||
- | * We can determine URP usage by looking for '' | + | |
- | + | ||
- | ===== Notes ===== | + | |
- | + | ||
- | * In non-IL2CPP((ie. Mono)) builds, all code that made it into a build is also available to the end user and can be viewed with tools ((dnSpy or ILSpy for .dll files)) relatively easily. Obfuscation can mitigate this, however the most effective obfuscation methods((runtime assembly generation/ | + | |
- | * '' | + |
unity_build_information_detection.1643391754.txt.gz · Last modified: 2025/01/15 04:35 (external edit)