unity_build_information_detection
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| unity_build_information_detection [2025/03/31 14:29] – 37.27.218.238 | unity_build_information_detection [2025/11/05 09:46] (current) – old revision restored (2025/10/22 09:10) klea | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | Мы проводим квалифицированный ремонт смартфонов Philips с гарантией до 12 месяцев. | + | ====== Inspecting Information from Built Unity Players ====== |
| - | + | ||
| - | Преимущества обращения к нам: | + | It can be useful to inspect information from built Unity players. This can be helpful to check whether a certain DLL is used by the game, or verify that the player built properly. |
| - | + | ||
| - | Точное определение неисправности | + | ===== High Level ===== |
| - | + | ||
| - | Оперативное устранение неисправностей | + | * [Android] .xapk/ |
| - | + | * Unity asset file headers can be inspected with any hex editor((Even Notepad works, although only for files <500KB. Notepad may struggle to open bigger files.)) | |
| - | Доступные расценки | + | |
| - | + | ===== Unity Version ===== | |
| - | Выезд мастера на дом для крупной техники | + | |
| - | + | Find this information in: | |
| - | Получить подробную информацию или оставить заявку вы можете на нашем сайте | + | * '' |
| - | + | * resource file headers, for example: | |
| - | Мы вернем к жизни вашей техники! Звоните нам сегодня – мы решим вашу задачу! | + | * '' |
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | * files with 32 characters long names using hexadecimal characters [0-9a-f] | ||
| + | * [Android]((since 2017.4)) '' | ||
| + | * [Windows] '' | ||
| + | * [Windows] '' | ||
| + | |||
| + | ===== Used Assemblies ==== | ||
| + | These methods work even with IL2CPP builds. | ||
| + | |||
| + | * '' | ||
| + | * Search for '' | ||
| + | |||
| + | Use cases: | ||
| + | |||
| + | * We can determine URP usage by looking for '' | ||
| + | |||
| + | ===== Notes ===== | ||
| + | |||
| + | * In non-IL2CPP((ie. Mono)) builds, all code that made it into a build is also available to the end user and can be viewed with tools ((dnSpy or ILSpy for .dll files)) relatively easily. Obfuscation can mitigate this, however the most effective obfuscation methods((runtime assembly generation/ | ||
| + | * '' | ||
unity_build_information_detection.1743431387.txt.gz · Last modified: 2025/03/31 14:29 by 37.27.218.238