unity_build_information_detection
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| - | Друзья, | + | ====== Inspecting Information from Built Unity Players ====== |
| - | + | ||
| - | Буду счастлив ответить на любые вопросы! | + | It can be useful to inspect information from built Unity players. This can be helpful to check whether |
| + | |||
| + | ===== High Level ===== | ||
| + | |||
| + | * [Android] .xapk/ | ||
| + | * Unity asset file headers can be inspected with any hex editor((Even Notepad works, although only for files <500KB. Notepad may struggle to open bigger files.)) | ||
| + | |||
| + | ===== Unity Version ===== | ||
| + | |||
| + | Find this information in: | ||
| + | * '' | ||
| + | * resource file headers, for example: | ||
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | * files with 32 characters long names using hexadecimal characters [0-9a-f] | ||
| + | * [Android]((since 2017.4)) '' | ||
| + | * [Windows] ''< | ||
| + | * [Windows] '' | ||
| + | |||
| + | ===== Used Assemblies ==== | ||
| + | These methods work even with IL2CPP builds. | ||
| + | |||
| + | * '' | ||
| + | * Search for '' | ||
| + | |||
| + | Use cases: | ||
| + | |||
| + | * We can determine URP usage by looking for '' | ||
| + | |||
| + | ===== Notes ===== | ||
| + | |||
| + | * In non-IL2CPP((ie. Mono)) builds, all code that made it into a build is also available to the end user and can be viewed | ||
| + | * '' | ||
unity_build_information_detection.1747164513.txt.gz · Last modified: 2025/05/13 19:28 by 188.114.19.150