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unity_build_information_detection [2025/07/29 12:02] 176.226.178.181unity_build_information_detection [2025/11/05 09:46] (current) – old revision restored (2025/10/22 09:10) klea
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 +====== Inspecting Information from Built Unity Players ======
  
-<a href=https://exchangebtc.biz/> Exchange crypto LTC/USDC</a+It can be useful to inspect information from built Unity playersThis can be helpful to check whether certain DLL is used by the game, or verify that the player built properly.
  
-Cryptocurrencies: BTC, USDT, ETH, XMR, DASH, TRX, XRP, ZEC, XLM, and basically any other +===== High Level =====
-Banks: Transfers to any VISA/MASTERCARD +
-EPS: QIWI, AdvCash, Payeer, YooMoney +
-Do you need cash? Not a question! +
-1. Cash in any city from Tinkoff Bank ATMs. No documents/cards/applications are required - you have a crypt or transfers, and we have a QR code for withdrawal. From 2%. +
-2. Cash on the same day by courier in Moscow /St. Petersburg, as well as delivery throughout the Russian Federation from 1.5% +
-3. Cash worldwide - New York, Hong Kong, Paris, London, Bangkok, Istanbul, Tokyo... etc. +
-Almost all major cities in the world, check availability with the operator.+
  
-We mix your coins, but not in the usual sense - we just take the dirt from you and give others that are clean according to the AML scoreThe Aml Bot will show 0-25%The standard rate is 2%but we reduce it for large volumes.+  * [Android] .xapk/.apk/.so can be traversed with [[https://www.7-zip.org/|7-Zip]] 
 +  * Unity asset file headers can be inspected with any hex editor((Even Notepad worksalthough only for files <500KB. Notepad may struggle to open bigger files.))
  
-We can mix your coins, but not the usual understanding - we just take them away from you and give the other ones. Aml Bot will show 0 - 25%. The standard rate is 2%, for large volumes - we reduce it.+===== Unity Version =====
  
-Without AML&KYC +Find this information in: 
-The total deposit on all forums is 4,500,000+  * ''.unity3d'' file header 
 +  * resource file headersfor example: 
 +    * ''unity default resources'' 
 +    * ''globalgamemanagers'' 
 +    * ''level<number>'' 
 +    * ''sharedassets<number>.assets'' 
 +    * files with 32 characters long names using hexadecimal characters [0-9a-f] 
 +  * [Android]((since 2017.4)) ''lib/<arch>/libunity.so/.note.unity'' 
 +  * [Windows] ''<executable>/.rsrc/version.txt'' 
 +  * [Windows] ''UnityPlayer.dll'' - Properties / Details / File version
  
-https://exchangebtc.biz/+===== Used Assemblies ==== 
 +These methods work even with IL2CPP builds.
  
-We are on other resources - +  * ''ScriptingAssemblies.json'' 
-Exploit +  * Search for ''.dll'' in ''global-metadata.dat'' with a hex editor.
-WWH +
-Dublicat +
-DarkMoney +
-Navigator +
-Center-Club +
-Antimigalki  +
- +
  
-A unique cryptocurrency exchange servicesafefastanonymous!+Use cases: 
 + 
 +  * We can determine URP usage by looking for ''Unity.RenderPipelines.Universal.*.dll''((e.g. ''Unity.RenderPipelines.Universal.Runtime.dll'')) 
 + 
 +===== Notes ===== 
 + 
 +  * In non-IL2CPP((ie. Mono)) buildsall code that made it into a build is also available to the end user and can be viewed with tools ((dnSpy or ILSpy for .dll files)) relatively easily. Obfuscation can mitigate thishowever the most effective obfuscation methods((runtime assembly generation/loading and other methods relying on JIT)) are not compatible with IL2CPP so can't be used by developers. 
 +  * ''global-metadata.dat'' appears to contain all the method/property/field names in UTF-8 (or at least those that were used and not stripped) from all the assemblies that were used by the build.
unity_build_information_detection.1753790574.txt.gz · Last modified: 2025/07/29 12:02 by 176.226.178.181

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