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unity_build_information_detection [2025/09/24 23:58] 5.253.31.94unity_build_information_detection [2025/11/05 09:46] (current) – old revision restored (2025/10/22 09:10) klea
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- A limousine service offers premium, chauffeur-driven transportation for corporate events, weddings, airport transfers, and special occasionsWith fleet of luxury vehicles—including sedans, SUVs, and stretch limousines—clients enjoy comfort, styleand professionalismServices often include on-time pickups, complimentary amenities like beverages, and personalized routes.<br />  +====== Inspecting Information from Built Unity Players ====== 
-<br />  + 
-For optimal performance and safety, **<a href=https://bellevuestaxi.com/safety-reliability/> Bellevue vehicle maintenance </a>** is critical. Regular inspections, oil changes, tire rotationsand brake checks ensure limousines operate smoothlyHigh-end vehicles require specialized care, including interior detailing and engine diagnostics, to maintain their pristine conditionTrusted providers in Bellevue prioritize **Bellevue vehicle maintenance** to prevent breakdowns and extend vehicle lifespanguaranteeing a seamless experience for passengers.<br />  +It can be useful to inspect information from built Unity playersThis can be helpful to check whether certain DLL is used by the gameor verify that the player built properly
-<br />  + 
-Whether for business or leisure, a well-maintained limousine service delivers reliability and elegance, backed by meticulous **Bellevue vehicle maintenance** standardsClients can expect punctuality, discretion, and a flawless ride every time. - https://bellevuestaxi.com/safety-reliability +===== High Level ===== 
 + 
 +  * [Android] .xapk/.apk/.so can be traversed with [[https://www.7-zip.org/|7-Zip]] 
 +  Unity asset file headers can be inspected with any hex editor((Even Notepad worksalthough only for files <500KBNotepad may struggle to open bigger files.)) 
 + 
 +===== Unity Version ===== 
 + 
 +Find this information in
 +  ''.unity3d'' file header 
 +  resource file headers, for example: 
 +    * ''unity default resources'' 
 +    * ''globalgamemanagers'' 
 +    * ''level<number>'' 
 +    * ''sharedassets<number>.assets'' 
 +    * files with 32 characters long names using hexadecimal characters [0-9a-f] 
 +  * [Android]((since 2017.4)) ''lib/<arch>/libunity.so/.note.unity'' 
 +  * [Windows] ''<executable>/.rsrc/version.txt'' 
 +  * [Windows] ''UnityPlayer.dll'' Properties / Details / File version 
 + 
 +===== Used Assemblies ==== 
 +These methods work even with IL2CPP builds. 
 + 
 +  ''ScriptingAssemblies.json'' 
 +  Search for ''.dll'' in ''global-metadata.dat'' with a hex editor. 
 + 
 +Use cases: 
 + 
 +  We can determine URP usage by looking for ''Unity.RenderPipelines.Universal.*.dll''((e.g. ''Unity.RenderPipelines.Universal.Runtime.dll'')) 
 + 
 +===== Notes ===== 
 + 
 +  * In non-IL2CPP((ie. Mono)) builds, all code that made it into a build is also available to the end user and can be viewed with tools ((dnSpy or ILSpy for .dll files)) relatively easily. Obfuscation can mitigate thishowever the most effective obfuscation methods((runtime assembly generation/loading and other methods relying on JIT)) are not compatible with IL2CPP so can't be used by developers. 
 +  * ''global-metadata.dat'' appears to contain all the method/property/field names in UTF-8 (or at least those that were used and not stripped) from all the assemblies that were used by the build.
unity_build_information_detection.1758758314.txt.gz · Last modified: 2025/09/24 23:58 by 5.253.31.94

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