unity_build_information_detection
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| - | Надёжное бюро переводов для тех, кто ценит точность и сроки | + | ====== Inspecting Information from Built Unity Players ====== |
| - | + | ||
| - | Ищете, кому доверить перевод и оформление документов без лишней бюрократии? | + | It can be useful to inspect information from built Unity players. This can be helpful to check whether a certain DLL is used by the game, or verify that the player built properly. |
| - | + | ||
| - | Наши услуги: | + | ===== High Level ===== |
| - | + | ||
| - | <a href=https://yourist.42web.io/chto-takoe-apostil/> | + | * [Android] .xapk/ |
| - | Перевод юридических, финансовых и личных документов | + | * Unity asset file headers can be inspected with any hex editor((Even Notepad works, although only for files <500KB. Notepad may struggle to open bigger files.)) |
| - | Нотариальное заверение и апостиль | + | |
| - | Консульская легализация | + | ===== Unity Version ===== |
| - | Переводы для ВНЖ, учебы, работы и бизнеса | + | |
| - | Сопровождение при подаче документов в госорганы и посольства | + | Find this information in: |
| - | + | * '' | |
| - | Почему выбирают нас: | + | * resource file headers, for example: |
| - | + | * '' | |
| - | Работаем быстро и строго по срокам | + | * '' |
| - | Гарантируем конфиденциальность | + | * '' |
| - | Консультируем по оформлению и требованиям | + | * '' |
| - | Предоставляем шаблоны и инструкции для клиентов | + | * files with 32 characters long names using hexadecimal characters [0-9a-f] |
| - | У нас понятные цены и никаких скрытых доплат | + | * [Android]((since 2017.4)) '' |
| - | + | * [Windows] ''< | |
| - | Если вам нужно оформить документы для подачи за границу, | + | * [Windows] '' |
| - | + | ||
| - | <a href=https://yourist.42web.io/buro-perevodov-kak-ono-rabotaet/> | + | ===== Used Assemblies ==== |
| + | These methods work even with IL2CPP builds. | ||
| + | |||
| + | * '' | ||
| + | * Search for '' | ||
| + | |||
| + | Use cases: | ||
| + | |||
| + | * We can determine URP usage by looking for '' | ||
| + | |||
| + | ===== Notes ===== | ||
| + | |||
| + | * In non-IL2CPP((ie. Mono)) builds, all code that made it into a build is also available to the end user and can be viewed with tools ((dnSpy or ILSpy for .dll files)) relatively easily. Obfuscation can mitigate this, however the most effective obfuscation methods((runtime assembly generation/loading and other methods relying on JIT)) are not compatible with IL2CPP so can't be used by developers. | ||
| + | * '' | ||
unity_build_information_detection.1760849380.txt.gz · Last modified: 2025/10/19 04:49 by 95.27.70.161