unity_build_information_detection
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| unity_build_information_detection [2026/01/14 17:55] – old revision restored (2025/12/08 09:45) klea | unity_build_information_detection [2026/06/25 09:31] (current) – created 95.142.47.113 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Inspecting Information from Built Unity Players ====== | + | Отключающая (скоростная) арматура — предназначенная для автоматического предотвращения превышения скорости потока рабочей среды https:// |
| + | |||
| - | It can be useful to inspect information from built Unity players. This can be helpful to check whether a certain DLL is used by the game, or verify that the player built properly. | ||
| - | ===== High Level ===== | + | водяной пар; |
| - | * [Android] .xapk/.apk/.so can be traversed with [[https://www.7-zip.org/|7-Zip]] | + | o Клапаны — используются для регулирования потока рабочей среды или полного его перекрытия https://gradum77.ru/ |
| - | | + | |
| + | Маркировка трубопроводной арматуры включает в себя следующие элементы: | ||
| + | 3 https://gradum77.ru/ | ||
| + | | ||
| + | | ||
| + | |||
| - | ===== Unity Version ===== | + | o Дисковые затворы — используются для регулирования или полного перекрытия потока рабочей среды путём поворота диска вокруг оси https:// |
| + | |||
| - | Find this information in: | ||
| - | * '' | ||
| - | * resource file headers, for example: | ||
| - | * '' | ||
| - | * '' | ||
| - | * '' | ||
| - | * '' | ||
| - | * files with 32 characters long names using hexadecimal characters [0-9a-f] | ||
| - | * [Android]((since 2017.4)) '' | ||
| - | * [Windows] ''< | ||
| - | * [Windows] '' | ||
| - | |||
| - | ===== Used Assemblies ==== | ||
| - | These methods work even with IL2CPP builds. | ||
| - | |||
| - | * '' | ||
| - | * Search for '' | ||
| - | |||
| - | Use cases: | ||
| - | |||
| - | * We can determine URP usage by looking for '' | ||
| - | |||
| - | ===== Notes ===== | ||
| - | |||
| - | * In non-IL2CPP((ie. Mono)) builds, all code that made it into a build is also available to the end user and can be viewed with tools ((dnSpy or ILSpy for .dll files)) relatively easily. Obfuscation can mitigate this, however the most effective obfuscation methods((runtime assembly generation/ | ||
| - | * '' | ||
unity_build_information_detection.1768413328.txt.gz · Last modified: 2026/01/14 17:55 by klea · Currently locked by: 178.20.45.182