unity_build_information_detection
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| - | The contrast between the practical Charlotte Lucas and the romantic Elizabeth Bennet is a key debate in the book. It forces the reader | + | ====== Inspecting Information from Built Unity Players ====== |
| + | |||
| + | It can be useful | ||
| + | |||
| + | ===== High Level ===== | ||
| + | |||
| + | * [Android] | ||
| + | * Unity asset file headers can be inspected with any hex editor((Even Notepad works, although only for files <500KB. Notepad may struggle | ||
| + | |||
| + | ===== Unity Version ===== | ||
| + | |||
| + | Find this information in: | ||
| + | * ''.unity3d'' | ||
| + | * resource file headers, | ||
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | * files with 32 characters | ||
| + | * [Android]((since 2017.4)) '' | ||
| + | * [Windows] ''< | ||
| + | * [Windows] '' | ||
| + | |||
| + | ===== Used Assemblies ==== | ||
| + | These methods work even with IL2CPP builds. | ||
| + | |||
| + | * '' | ||
| + | * Search | ||
| + | |||
| + | Use cases: | ||
| + | |||
| + | * We can determine URP usage by looking for '' | ||
| + | |||
| + | ===== Notes ===== | ||
| + | |||
| + | * In non-IL2CPP((ie. Mono)) builds, all code that made it into a build is also available to the end user and can be viewed with tools ((dnSpy or ILSpy for .dll files)) relatively easily. Obfuscation can mitigate this, however the most effective obfuscation methods((runtime assembly generation/loading and other methods relying on JIT)) are not compatible with IL2CPP so can't be used by developers. | ||
| + | * '' | ||
unity_build_information_detection.1769902731.txt.gz · Last modified: 2026/01/31 23:38 by 172.236.184.248