unity_build_information_detection
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| - | Why carry a heavy book when you can have the entire novel on your phone? The digital age has made classics more accessible than ever. If you want to read Austen on the bus or in a queue, a digital | + | ====== Inspecting Information from Built Unity Players ====== |
| + | |||
| + | It can be useful to inspect information from built Unity players. This can be helpful | ||
| + | |||
| + | ===== High Level ===== | ||
| + | |||
| + | * [Android] .xapk/ | ||
| + | * Unity asset file headers can be inspected with any hex editor((Even Notepad works, although only for files <500KB. Notepad may struggle to open bigger files.)) | ||
| + | |||
| + | ===== Unity Version ===== | ||
| + | |||
| + | Find this information in: | ||
| + | * '' | ||
| + | * resource file headers, for example: | ||
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | * files with 32 characters long names using hexadecimal characters [0-9a-f] | ||
| + | * [Android]((since 2017.4)) '' | ||
| + | * [Windows] ''< | ||
| + | * [Windows] '' | ||
| + | |||
| + | ===== Used Assemblies ==== | ||
| + | These methods work even with IL2CPP builds. | ||
| + | |||
| + | * '' | ||
| + | * Search | ||
| + | |||
| + | Use cases: | ||
| + | |||
| + | * We can determine URP usage by looking | ||
| + | |||
| + | ===== Notes ===== | ||
| + | |||
| + | * In non-IL2CPP((ie. Mono)) builds, all code that made it into a build is also available | ||
| + | * '' | ||
unity_build_information_detection.1769962975.txt.gz · Last modified: 2026/02/01 16:22 by 101.109.15.252