unity_build_information_detection
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| - | Привет всем! | + | ====== Inspecting Information from Built Unity Players ====== |
| - | В категории «Бизнес-идеи» представлены практичные и оригинальные решения для малого бизнеса, | + | |
| - | Вся информация на сайте - https://business-mentor.ru/biznes-sovety/ | + | It can be useful to inspect information from built Unity players. This can be helpful to check whether a certain DLL is used by the game, or verify that the player built properly. |
| - | как найти вдохновение для бизнеса, как провести SWOT-анализ бизнеса, как мотивировать сотрудников | + | |
| - | бизнес-идеи для врачей, | + | ===== High Level ===== |
| - | Всего наилучшего и развития!! | + | |
| + | * [Android] | ||
| + | * Unity asset file headers can be inspected with any hex editor((Even Notepad works, although only for files <500KB. Notepad may struggle to open bigger files.)) | ||
| + | |||
| + | ===== Unity Version ===== | ||
| + | |||
| + | Find this information in: | ||
| + | * '' | ||
| + | * resource file headers, for example: | ||
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | * '' | ||
| + | * files with 32 characters long names using hexadecimal characters [0-9a-f] | ||
| + | * [Android]((since 2017.4)) '' | ||
| + | * [Windows] ''< | ||
| + | * [Windows] '' | ||
| + | |||
| + | ===== Used Assemblies ==== | ||
| + | These methods work even with IL2CPP builds. | ||
| + | |||
| + | * '' | ||
| + | * Search for '' | ||
| + | |||
| + | Use cases: | ||
| + | |||
| + | * We can determine URP usage by looking for '' | ||
| + | |||
| + | ===== Notes ===== | ||
| + | |||
| + | * In non-IL2CPP((ie. Mono)) builds, all code that made it into a build is also available to the end user and can be viewed with tools ((dnSpy or ILSpy for .dll files)) relatively easily. Obfuscation can mitigate this, however the most effective obfuscation methods((runtime assembly generation/ | ||
| + | * '' | ||
unity_build_information_detection.1770400498.txt.gz · Last modified: 2026/02/06 17:54 by 89.124.66.88