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physicscallbacks

Physics Callbacks

OnTriggerEnter

  • Will be called for all collisions for all trigger colliders on this Rigidbody.
  • There is no way to get a reference to 'this' trigger collider that was entered.1)

OnTriggerExit

  • Is not called when a Rigidbody which is part of the collision is destroyed.
  • Is not called if the Rigidbody/Collider is recreated internally2).[research needed]
  • Is not called if the trigger is disabled.

OnCollisionEnter

  • The OnCollisionEnter callback event must be attached to the GameObject with the Rigidbody you want to listen to. 3)

OnCollisionExit

  • Is not called when a Rigidbody which is part of the collision is destroyed.
  • Is not called if the Rigidbody/Collider is recreated internally (due to modifications). [research needed]
2)
Such as when a collider is moved to a new Rigidbody
3)
ie. this event will not fire if it is attached to a child collider
physicscallbacks.txt · Last modified: 2021/04/28 01:37 by 73.95.178.156