Documenting the dark corners of the Unity Engine.

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RenderSettings is a static class that modifies a Unity Object with some scene-specific settings.

Interestingly, this means you can query the RenderSettings object directly by invoking the private static method “GetRenderSettings()”. That object can then be modified using a SerializedObject.

There is a property m_IndirectSpecularColor, which is often randomly modified when you are saving scenes. It the only property on this object that isn't directly settable using the SerializedObject. I'm not aware of a way to modify this value, or avoid this churn.

rendersettings.txt · Last modified: 2021/02/23 16:01 by