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The documentation is not correct about this function running after awake. It does by default, but not if you specify a load type:

The order of callbacks is: 1)

  • SubsystemRegistration
  • AfterAssembliesLoad
  • BeforeSplashScreen2)
  • BeforeSceneLoad
  • Unity MonoBehaviour.Awake() runs here
  • AfterSceneLoad, Default

Providing no load type defaults to RuntimeInitializeLoadType.AfterSceneLoad, running the function after Awake.

tested in the editor, 2020.2.1f1 and 2020.1.17f1. Also tested in editor and in build in 2019.4.12f1
On 2019, this call didn't seem to run in the editor, I think this was fixed with the addition of the previous two load types.
runtimeinitializeonload.txt · Last modified: 2021/05/07 22:39 by