Reset is only called in editor mode.
Very useful to setup values for your attributes, i.e. find a child component.
Use it with the RequireComponent attribute to always get a reference for your component.
Start is guaranteed to be called before the first FixedUpdate() or Update() for this component.
If no FixedUpdate() or Update() events are defined, Start will be run at the end of the frame the object awoke on.
Does not get called if the game object is rendered by a ugui CanvasRenderer
monobehaviour.txt · Last modified: 2021/05/22 01:25 by 220.127.116.11