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  • Probe cubemaps are baked and stored as 6×1 horizontal strip images. I'm not aware of any other tools that use this format. This can make it quite difficult to use these images with other tools.
  • bakedTexture represents the texture that is baked via Unity's lightmapping tools. customTexture is the asset reference provided as a custom override in the Inspector. This separation allows the probe to keep the old baked texture (to swap back to) if the custom baked texture is removed.
reflectionprobe.txt · Last modified: 2021/02/25 17:56 by