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scriptableobject

ScriptableObject

  • private fields on ScriptableObjects will be serialized and restored during a domain reload in the Editor.
    • You can prevent this by adding the [NonSerialized] attribute on the field.
  • Awake() on ScriptableObjects is called when an instance of the ScriptableObject is created (such as by CreateInstance<MyScriptableObject>()), or when the game starts in a build for asset instances of ScriptableObjects, but not on asset instances in Editor.
scriptableobject.txt · Last modified: 2021/08/05 17:33 by zenanon