unitywebrequest
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| unitywebrequest [2021/05/30 16:25] – uninomiconadmin | unitywebrequest [2025/01/15 04:35] (current) – external edit 127.0.0.1 | ||
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| ====== UnityWebRequest ====== | ====== UnityWebRequest ====== | ||
| + | ==== Local Filesystem Requests ==== | ||
| When using UnityWebRequest to load from the local filesystem: | When using UnityWebRequest to load from the local filesystem: | ||
| * macOS and iOS require that '' | * macOS and iOS require that '' | ||
| - | * Android **must not** have '' | + | * Android **must not** have '' |
| - | * Windows | + | * Windows |
| - | Other targets | + | ==== Sending requests during destruction ==== |
| + | |||
| + | To ensure that UnityWebRequest operations | ||
| + | |||
| + | * Note however that mobile platforms don't provide destruction callbacks at all and will usually simply kill the process. | ||
| + | * It is recommended to limit the maximum running time of such a loop, and an appropriate time measurement method like '' | ||
unitywebrequest.1622391951.txt.gz · Last modified: 2025/01/15 04:35 (external edit)