Uninomicon

Documenting the dark corners of the Unity Engine.

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The Uninomicon

Documented here are the dark, scientific secrets of the Unity Engine.

In any complex system, there are hidden corners that go undocumented. Usually these parts are too unstable, too small, or are just unlikely edge cases. I find myself often doing research into these aspects of the Unity Engine, and I wonder if we are not simply duplicating each others' work.

This wiki is a place for that research. It's a place you can look *before* you start your dive into the engine's internals. Hopefully, if we work together, it will save some of us a trip.

Contributing:

The goal of this wiki is not to be a replacement for the Unity Documentation; it is a supplement. Pages should contain a collection of short-form facts and explanations, and be easy to skim when you are researching a problem. Do not post guides and tutorials. These are better suited for blog posts, not the Uninomicon.

Any page can be edited by clicking the buttons on the right-hand side of the page. When contributing, please keep in mind the overall readability of the page, and add headers/organization as necessary.

Usage Tips:

  • Most pages are named after their Unity C# counter-parts.1)
  • You can subscribe to a page to receive email updates, or by RSS.

Table Of Contents

1)
ie. If you want to know how Unity handles scene loading, go to SceneManager
start.1617932989.txt.gz · Last modified: 2021/04/09 01:49 by 73.95.178.156