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Documented here are the dark, scientific secrets of the Unity Engine.
In any complex system, there hidden corners that go undocumented. Usually these aspects are deemed too unstable, too small, or are just considered unlikely edge cases. I find myself often doing research into these aspects of the Unity Engine, and I imagine many other engineers are in a similar position.
This wiki is a place for those researched secrets.
Usage Tips:
- Most pages are named after their Unity C# counter-parts.1)
- You can subscribe to a page to receive email updates, or by RSS.
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ie. If you want to know how Unity handles scene loading, go to SceneManager
start.1616430412.txt.gz · Last modified: 2025/01/15 04:35 (external edit)