Uninomicon

Documenting the dark corners of the Unity Engine.

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The Uninomicon

Documented here are the dark, scientific secrets of the Unity Engine.

In any complex system, there hidden corners that go undocumented. Usually these aspects are deemed too unstable, too small, or are just considered unlikely edge cases. I find myself often doing research into these aspects of the Unity Engine, and I wonder if we are not simply duplicating each others' work.

This wiki is a place for those researched secrets. It's a place you can look *before* you start your dive into the engine's internals. Hopefully, it will save some of you a trip.

Contributing:

The goal of this wiki is not to be a replacement for the Unity Documentation. Rather, it should be a supplement.1)

Pages should be largely a collection of short-form facts and explanations. Guides and tutorials are better suited for blog posts, not the Uninomicon. Pages should be easy to skim when you are researching a problem.

Any page can be edited by clicking the buttons on the right-hand side of the page. When contributing, please keep in mind the overall readability of the page, and add headers/organization as necessary.

Usage Tips:

  • Most pages are named after their Unity C# counter-parts.2)
  • You can subscribe to a page to receive email updates, or by RSS.

Table Of Contents

1)
If information is eventually added back to the Unity Documentation, it should be removed from the Uninomicon
2)
ie. If you want to know how Unity handles scene loading, go to SceneManager
start.1616431133.txt.gz · Last modified: 2021/03/22 16:38 by 73.95.178.156